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Text File  |  1995-01-07  |  8KB  |  124 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. IMP                          39.31                                       16 
  8. IMP                          98.27         HARD_ONLY                     40 
  9. DEMON                        79.09         HARD_ONLY                     14 
  10. DEMON                        67.79                                       12 
  11. DEMON                        28.25         MEDIUM_AND_HARD               5 
  12. BFG9000                       1.05                                       1L 
  13. ROCKETS                      15.70                                       ;4 
  14. MEDIKIT                       3.14                                       6 
  15. BULLETS                       4.19                                       8 
  16. SKELETON                     11.05                                       2L 
  17. ARACHNOTRON                  22.06                                       1L 
  18. BLUEBALL                      0.79                                       2L 
  19. PLASMA                        0.52                                       1L 
  20. CELLPACK                      4.72                                       9 
  21. POTION                        9.17                                      ;35 ;This item is inocuous 
  22. SHELLS                        3.67                                       14 
  23. IMP                           4.91         DEAF/AMBUSH                   2 
  24. CLIP                          0.52                                       ;4 
  25. IMP                          51.59         DEAF/AMBUSHHARD_ONLY          21 
  26. HELMET                       14.15                                      ;54 ;This item is inocuous 
  27. TROOPER                      88.44                                      ;36 ;This item is inocuous 
  28. SERGEANT                     27.02         MEDIUM_AND_HARD               11 
  29. SERGEANT                     19.65         HARD_ONLY                     8 
  30. TROOPER                       7.37         MEDIUM_AND_HARD              ;3 ;This item is inocuous
  31. TROOPER                      54.05         DEAF/AMBUSH                  ;22 ;This item is inocuous 
  32. FLYSKULL                      2.95                                       2 
  33. SHOTGUN                       0.52                                       1 
  34. SHELLBOX                      0.52                                       2 
  35. STIMPAK                       6.02                                       23 
  36. IMP                          34.39         MEDIUM_AND_HARD               14 
  37. SERGEANT                      2.46         EASY_ONLY                     1 
  38. SKULLSPITTER                 34.39         HARD_ONLY                     5L 
  39. SPECTRE                      45.19         HARD_ONLY                     8 
  40. SPECTRE                      11.30         MEDIUM_AND_HARD               2 
  41. CHAINGUN                      0.79                                       1 
  42. STIMPAK                       1.05         MEDIUM_AND_HARD               4 
  43. GARMOR                        1.57                                       2 
  44. SKELETON                      5.53         HARD_ONLY                     1L 
  45. SKELETON                      5.53         MEDIUM_AND_HARD               1L 
  46. ROCKET                        0.79                                       ;6 
  47. SERGEANT                     19.65         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  48. CELLPACK                      1.05         MEDIUM_AND_HARD               2 
  49. CYBORG                       21.61         MEDIUM_AND_HARD               1L 
  50. SKULLSPITTER                  6.88         MEDIUM_AND_HARD               1L 
  51. FLYSKULL                      4.42         EASY_ONLY                     3 
  52. SKULLSPITTER                  6.88                                       1L
  53. FLYSKULL                     20.64         HARD_ONLY                     14 
  54. LAUNCHER                      0.52                                       1L 
  55. ARACHNOTRON                  88.25         HARD_ONLY                     4L 
  56. TROOPER                       4.91         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
  57. SERGEANT                      9.83         DEAF/AMBUSH                   4 
  58. TROOPER                      19.65         HARD_ONLY                    ;8 ;This item is inocuous
  59. BACKPACK                      0.52                                       ;1 
  60. ENERCELL                      0.39                                       1 
  61. CHAINGUNNER                  14.74         DEAF/AMBUSHMEDIUM_AND_HARD    4L 
  62. BERSERK                       1.05                                       2 
  63. BARMOR                        0.79                                       1L 
  64. INVULN                        1.05                                       2 
  65. IMP                           4.91         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  66. ARACHNOTRON                  44.12         MEDIUM_AND_HARD               2L 
  67. INVISO                        0.52                                       1 
  68. CHAINSAW                      0.52                                       1L 
  69. FLYSKULL                      2.95         MEDIUM_AND_HARD               2 
  70. SUPERSHOTGUN                  0.52         MULTIPLAYER                   1 
  71. BACKPACK                      2.10         MULTIPLAYER                   ;4 
  72. MEGABALL                      0.52                                       1L 
  73. BARON                         7.37         EASY_ONLY                     1L 
  74. ;                                            
  75. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  76. ;                                            
  77. ; At run-time this value is used to adjust the
  78. ; Max#of variable based on the population of
  79. ; the level being modified.  Using the strict 
  80. ; standard requires that one or more of the   
  81. ; items in the list above not have a specified
  82. ; maximum number of objects.                  
  83. ;                                              
  84. PER    479   ;Strict standard for exact placement 
  85. ;PER    407   ;Lowered Standard for easy placement
  86. ;                                            
  87. ; Deleting any of the PRESERVE lines will mean that
  88. ; the objects will not be taken from the original  
  89. ; level.  You will have to supply your own above. 
  90. ;                                            
  91. PRESERVE    PILLARS                          
  92. PRESERVE    LAMPS                            
  93. ;                                            
  94. ; THRESHOLD determines what a MEGA-GOODIE is.  
  95. ; MEGA-GOODIES are used to make the level fair 
  96. ; if the generator places a lot of enemies in  
  97. ; the level.                                   
  98. ;                                              
  99. THRESHOLD    75                                  
  100. ;                                              
  101. ; I.Q. Determines how intelligently the program  
  102. ; places objects in the effort to defeat you.   
  103. ; 250 is the default if it is not specified here. 
  104. ;                                              
  105. I.Q.    250                                 
  106. ;                                              
  107. ; EVEN sets the point at which the program must begin 
  108. ; placing MEGA-GOODIES into the level, on the   
  109. ; basis of the hardest difficulty rating.          
  110. ; The MEGA-GOODIES give you a fighting chance,  
  111. ; setting the value lower or <500 will increase the number
  112. ; of MEGA-GOODIES available to you in a the level. 
  113. EVEN    500                                 
  114. ;                                              
  115. ; If SPREAD is not set to a low value then
  116. ; a given sector may accumulate too many objects 
  117. ; this often makes the level impossible to finish
  118. ; or just ugly-looking.  Setting the value too low
  119. ; could make it difficult to place objects within
  120. ; a given wad file.
  121. ;                  
  122. SPREAD    15                                  
  123. ;                                              
  124.