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Megadoom II
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MEGADOOM II - iso.7z
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Text File
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1995-01-07
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8KB
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124 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
IMP 39.31 16
IMP 98.27 HARD_ONLY 40
DEMON 79.09 HARD_ONLY 14
DEMON 67.79 12
DEMON 28.25 MEDIUM_AND_HARD 5
BFG9000 1.05 1L
ROCKETS 15.70 ;4
MEDIKIT 3.14 6
BULLETS 4.19 8
SKELETON 11.05 2L
ARACHNOTRON 22.06 1L
BLUEBALL 0.79 2L
PLASMA 0.52 1L
CELLPACK 4.72 9
POTION 9.17 ;35 ;This item is inocuous
SHELLS 3.67 14
IMP 4.91 DEAF/AMBUSH 2
CLIP 0.52 ;4
IMP 51.59 DEAF/AMBUSHHARD_ONLY 21
HELMET 14.15 ;54 ;This item is inocuous
TROOPER 88.44 ;36 ;This item is inocuous
SERGEANT 27.02 MEDIUM_AND_HARD 11
SERGEANT 19.65 HARD_ONLY 8
TROOPER 7.37 MEDIUM_AND_HARD ;3 ;This item is inocuous
TROOPER 54.05 DEAF/AMBUSH ;22 ;This item is inocuous
FLYSKULL 2.95 2
SHOTGUN 0.52 1
SHELLBOX 0.52 2
STIMPAK 6.02 23
IMP 34.39 MEDIUM_AND_HARD 14
SERGEANT 2.46 EASY_ONLY 1
SKULLSPITTER 34.39 HARD_ONLY 5L
SPECTRE 45.19 HARD_ONLY 8
SPECTRE 11.30 MEDIUM_AND_HARD 2
CHAINGUN 0.79 1
STIMPAK 1.05 MEDIUM_AND_HARD 4
GARMOR 1.57 2
SKELETON 5.53 HARD_ONLY 1L
SKELETON 5.53 MEDIUM_AND_HARD 1L
ROCKET 0.79 ;6
SERGEANT 19.65 DEAF/AMBUSHMEDIUM_AND_HARD 8
CELLPACK 1.05 MEDIUM_AND_HARD 2
CYBORG 21.61 MEDIUM_AND_HARD 1L
SKULLSPITTER 6.88 MEDIUM_AND_HARD 1L
FLYSKULL 4.42 EASY_ONLY 3
SKULLSPITTER 6.88 1L
FLYSKULL 20.64 HARD_ONLY 14
LAUNCHER 0.52 1L
ARACHNOTRON 88.25 HARD_ONLY 4L
TROOPER 4.91 DEAF/AMBUSHMEDIUM_AND_HARD ;2 ;This item is inocuous
SERGEANT 9.83 DEAF/AMBUSH 4
TROOPER 19.65 HARD_ONLY ;8 ;This item is inocuous
BACKPACK 0.52 ;1
ENERCELL 0.39 1
CHAINGUNNER 14.74 DEAF/AMBUSHMEDIUM_AND_HARD 4L
BERSERK 1.05 2
BARMOR 0.79 1L
INVULN 1.05 2
IMP 4.91 DEAF/AMBUSHMEDIUM_AND_HARD 2
ARACHNOTRON 44.12 MEDIUM_AND_HARD 2L
INVISO 0.52 1
CHAINSAW 0.52 1L
FLYSKULL 2.95 MEDIUM_AND_HARD 2
SUPERSHOTGUN 0.52 MULTIPLAYER 1
BACKPACK 2.10 MULTIPLAYER ;4
MEGABALL 0.52 1L
BARON 7.37 EASY_ONLY 1L
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 479 ;Strict standard for exact placement
;PER 407 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;